Question : Java Applet Server not starting

OK so I have this server and an applet... the server loads fine because It can detect when a new user loads up the client and connects... ANYWAYS.... the problem is that the Applet will not load... like... it is STUCK at the loading screen....

Here is a video explanation of my problem if you'd like: http://vimeo.com/13692709
(watch the video is recommended if you want to SEE the problem happen... )

Server.java
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import java.io.*;
import java.net.*;
import java.util.*;

public class Server{

    static  Socket clientSocket = null;
    static  ServerSocket serverSocket = null;

	static  clientThread t[] = new clientThread[10];


    public static void main(String args[]) {

	// The default port



	int port_number=2222;

	if (args.length < 1)
	    {
		System.out.println("Starting game server...\nPort number: "+port_number);
	    } else {
		port_number=Integer.valueOf(args[0]).intValue();
	    }

        try {
	    serverSocket = new ServerSocket(port_number);
	    System.out.println("\n**********************\n*** SERVER STARTED ***\n**********************\n");
        }
        catch (IOException e)
	    {System.out.println(e);}

	while(true){
	    try {
		clientSocket = serverSocket.accept();
		System.out.println("*** SOMEONE CONNECTED ***\n");
		for(int i=0; i<=9; i++){
		    if(t[i]==null)
			{
			    (t[i] = new clientThread(clientSocket,t)).start();
			    break;
			}
		}
	    }
	    catch (IOException e) {
		System.out.println(e);}
	}
    }
}

class clientThread extends Thread{

    BufferedReader is = null;
    PrintStream os = null;
    Socket clientSocket = null;
    clientThread t[];
    Random roll = new Random();

    public clientThread(Socket clientSocket, clientThread[] t){
	this.clientSocket=clientSocket;
        this.t=t;
    }

    public void run()
    {
		System.out.println("Check 1");
	String line;
        String name;
        int py;
	try{
		System.out.println("Check 2");
	    is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
	    System.out.println("Check 3");
	    os = new PrintStream(clientSocket.getOutputStream());
	    System.out.println("Check 4");
	    int px = roll.nextInt(200);
	    //os.println("Enter your name.");
	    System.out.println("Check 5");
	    name = "Guest #" + roll.nextInt(6);
	    System.out.println("Check 6\n");
	    System.out.println(name+" has entered the game. Their attack: " + px);
	    System.out.println("Check 7");
	    for(int i=0; i<=9; i++)
		if (t[i]!=null && t[i]!=this)
		    t[i].os.println("*** A new user "+name+" entered the chat room !!! ***" );
		    System.out.println("Check 8");
	    while (true) {
			System.out.println("Check 9");
		line = is.readLine();
                if(line.startsWith("/quit")) break;
		for(int i=0; i<=9; i++)
		    if (t[i]!=null)  t[i].os.println("<"+name+":"+px+"> "+line); // someone said something
	    }
	    for(int i=0; i<=9; i++)
		if (t[i]!=null && t[i]!=this) {
		System.out.println("\n" + name + " has left!\n");
		    t[i].os.println("*** The user "+name+" is leaving the chat room !!! ***" );
		}

	    os.println("*** Bye "+name+" ***");

	    for(int i=0; i<=9; i++) {
		if (t[i]==this) t[i]=null;
		System.out.println("\nSomeone has left!\n");
	}

	    is.close();
	    os.close();
	    clientSocket.close();
	}
	catch(IOException e){};
    }
}


ClientApplet.java
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import java.io.*;
import java.applet.Applet;
import java.net.*;
import javax.swing.*;
import java.awt.*;
import java.util.*;

public class ClientApplet extends Applet {

	public static TextArea chat;

public void init() {
		chat = new TextArea(10,40);
			add(chat);
	chat.append("Hey!");


Socket s = null;

try {
s = new Socket(getParameter("host"), Integer.valueOf(getParameter("port")));
//s = new Socket("localhost", 4444);
InputStream in = s.getInputStream();
int buf = -1;
while ((buf = in.read()) != '.') {
System.out.print((char)buf);
}
}catch(Exception e) {
e.printStackTrace();
}
finally {
try {
	s.close();
	} catch(IOException e)
	{ }
}



}
}

Answer : Java Applet Server not starting

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$MostAdsinCities=mysql_query("SELECT mostCity, SUM(mostincity) as mostincity FROM (SELECT  city AS mostCity, COUNT(active) AS mostincity FROM table1 WHERE active='1' GROUP BY mostCity UNION ALL SELECT city AS mostCity, COUNT(active) AS mostincity FROM table2 WHERE active='1' GROUP BY mostCity UNION ALL SELECT city AS mostCity, COUNT(active) AS mostincity FROM table3 WHERE active='1' GROUP BY mostCity) X GROUP BY mostCity ORDER BY mostincity DESC LIMIT 10");
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