Question : Flash Viewer System Requirments

I have several flash animations that I created. They work perfect on newer computers but when I view them on older systems they do not function properly and are very jerky in movement. One of my animations requires a specific frame rate that is tied into a script for a time delay. Older computers drop frames which messes up the timing of the script. My animations will not play right on a Pentium 4 2.8 ghz with two gigs of ram. That is far above what Adobe has posted for system requirements

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Answer : Flash Viewer System Requirments

A lot depends on the amount of 'work' that the swf is doing. The more that's going on, the harder the job is, and the slower it will run on less capable machines. Some of the things that are particularly 'stressing' on a system are.... (in no special order)

* use of transparency (alpha) particularly when there are multiple semi-transparent objects overlapping one another
* scaling items (again, multiple items scaled simultaneously = harder work)
* 'particle' systems (multiple - perhaps hundreds or thousands - of small shapes being moved using actionscript) e.g. explosions, snow, rain, bubbles etc
* complex or lengthy mathematical computations (eg trigonometry or other 'floating point' math).

The best way to 'tune' your swf is to create a 'speedometer' that tells you the number of frames per second that the Flash Player is achieving. Then remove one part of the swf, and re-run it to see how the removal of that effect / movieclip affects the speed. See advice on how to build that speedometer at http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/
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